Computational Media is a cutting-edge undergraduate major focusing on new and interactive media. Course work is split between classes offered by the School of Interactive Computing and the School of Literature, Communication, and Culture.

Learn More about Computational Media

Research

All LCC faculty maintain active research programs. These programs include work based in specific research laboratories including:

  • The James and Mary Wesley Center for New Media provides opportunities for graduate students, post-doctoral fellows and visiting scholars to investigate issues in augmented reality, immersive environments, interactive narrative, interactive television and film, physical computing, responsive spaces and other forms of experimental new media.
  • The Experimental Game Lab in Skiles room 354 explores novel game designs that create new player experiences, new AI technologies that enable previously impossible designs, and investigations of how games function as a medium, including social, cultural and representational aspects of games. Within the EGL is the Emergent Game Group, which designs and researches games that facilitate emergent behavior.
  • The Laboratory for Advanced Computing Initiatives (LACI), which emphasizes issues in the design of interactive narratives.
  • The BioMedia Studio dedicated to creatively exploring the relationships among art, technology, and the biosciences, especially the role that aesthetics, design, and representation play in our broad understanding of biotechnology, biomedicine, and related fields.
  • The Science Fiction Lab, where science fiction fellows are combining independent studies in science fiction with archival research in the Bud Foote Science Fiction Collection to develop an online science fiction research portal. All entries include overviews of the topic at hand, bibliographies of key primary and secondary texts, and annotated lists of relevant holdings in the Bud Foote Collection. Webpages also include links to related research at Georgia Tech and beyond. Recent entries include Mary Shelley’s legacy to science fiction, representations of artificial intelligence in popular culture, and German science fiction.
  • The Synaesthetic Media Lab on the 2nd floor of the TSRB explores emerging modalities in new media. Our research focuses on tangible interaction and sensing technologies that support creative expression bridging the physical and digital worlds. Applications range across media arts, entertainment and educational domains.
  • The Digital World and Image Group lead by Michael Nitsche allows CM students to explore virtual spaces and real-time imagery gathered from them.

Undergraduate Research

Visit the undergraduate research page for information on research opportunities for undergraduates.