LCC 4720A / 6317: Interactive Narrative

Instructor: Dr. Brian Magerko

Meeting: MWF 13:05-13:55, Skiles Rm. 10

Email (remove the NOSPAM): brian.magerkoNOSPAM@lcc.gatech.edu

Office hours: M 2-4pm, Skiles 016


Course Description

The class is designed to be a lens for focusing various disciplines (e.g. natural language understanding, narrative theory, dramatic improvisation, narrative and cognition, computer-generated music, etc.) on approaches to computational drama.

The class will involve students taking turns presenting academic papers, book chapters, case studies, etc. from the syllabus and leading discussion with guidance from the professor. This is intended to both familiarize students with a breadth of readings related to the field, but also to exercise their presentation and public speaking skills. Presentations may be powerpoint slides, but do not have to be. Presentations should hit on key elements of the reading and bring up interesting questions. Bringing in outside materials, such as video or game examples, are encouraged.

The second aspect of the course involves student-proposed research projects that hopefully will advance their individual research interests, as well as give them the opportunity to explore research in this interdisciplinary domain. Projects can be more computational or design in nature, but should have a strong research element.

Grading

Your grade will be 50% determined by your project, 50% by your final exam grade. Lack of attendance / participation will dimish your grade, so please attend and be involved. Grading for students enrolled in 4720A will be appropriately scaled compared to grading for students in 6317. Late submissions will be docked 15% for each 24 hours late. Over 3 days late means a 0%.

Class Project

An in-class proposal is expected from each student. Expect to take 5 minutes, including any questions from the class. If you have the desire for a collaborator, use this chance to excite people about your idea and show that you have a clear path towards achieving it in two months. If you are looking for ideas, read ahead in the syllabus on topics that look interesting and/or make use of my office hours.

Papers without an accompanying implementation will be 5-7 pages in length. Papers with an implementation will be 3-7 pages in length. They will be formatted according to the AAAI guidelines, which can be found as a template in the authoring kit here: http://www.aaai.org/Publications/Author/author.php.

Projects may be conducted by a two student group, but will have the requirements of both an implementation and a 5-7 paper.

A paper should communicate a clear thesis, understanding of previous work, and support from that thesis. If describing a digital media work, constructively present, contextualize, and analyze that work. A minimum of 12 academic references should be used. Your literature search should include related works outside of the course syllabus and articles in fields related to your paper.

Assignments will be turned in by email before 23:59:59 on the due date on the reading schedule (papers in .doc or .pdf format, applications as compiled binaries if necessary).

The biggest challenges in this work will be to adequately scope it to be accomplished in 2 months and to show how your ideas advance current interactive narrative theory and practices. I encourage everyone to speak with me about their project topics before the proposal date and may include time for this in the schedule.

The purpose of this paper is to show you can critically discuss your work in the context of this field. You will be graded on:
- presentation (Do you introduce the topic well? Do you cover the various related fields to this work?)
- innovation (Do you present a new idea in detail?)
- justification (Do you reasonably argue why your approach has merit compared to other related works?)
- forethought (What are the next steps for your project?)
- grammar and rhetorical structure (Do you present your ideas clearly and concisely?)

Please note: If you turn in a paper that has not been edited for structure, content, rhetoric, and grammar, you are unlikely going to receive a good grade. Review your paper throroughly before submission.

Project Examples

Projects for this course will vary with the students' interests. Possible projects could include:

- identifying dramatic situations and generating appropriate (music / dialogue / character behaviors)
- narrative / character behavior logics
- automated camera control
- natural language generation in a dramatic domain
- an innovative approach to interactive fiction
- story direction or generation for MMOs
- an analysis of the narrative structure / content of a set of digital media examples.
- an ethnographic study of improvisation in LARP players
- an interactive fiction that explores recursive narrative structures

 

 

Related Links

GrandText Auto

the digital tabletop

Annual IF Competition

 

 

Reading Schedule

 

Published Course Papers


Mosher, B. and Magerko, B. Personality Templates and Social Hierarchies Using Stereotypes. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 207-218.

Pita, J., Magerko, B. and Brodie, S. TRUE STORY: Dynamically Generated, Contextually Linked Quests in Persistent Systems. FuturePlay, Toronto, ON, 2007.