
“Play with Data” is a series of articles looking at game analytics and how game data plays a major role in games. A role that is less about the gamepocalypse and more about play, with data.
I’m sick of my family saying “you’re not working, you’re playing” every time I mention I’m studying a game. Mainly because it is true. Well, it is a little of both. When I play I analyze. There should be nothing wrong with that.
Why do we believe that analyzing something, approaching it scientifically and methodically, has to be serious work. In fact, that is exactly the opposite of what most serious data analysts and scientists believe.
Take a few of Stephen Few’s … *intentional … personality traits a good data analyst should exhibit: Interested, Curious, Self-motivated, Open-minded, Flexible and Imaginative. Those sound very playful to me. These traits are lumped in right next to the Analytical, Skeptical and Methodical traits as if there were no differences between them.
If play is a part of analysis then why shouldn’t we study how play can combine with, oh let’s say, information visualization (infovis), a heavy hitter in the realm of data analysis.
In a new article written for the Parsons Journal for Information Mapping I tackle that very issue. Using games as my medium of choice, as if I would use another, I examine how play and infovis fuse together to form playful visualizations to support and promote play.
While it would be easy to argue that gameplay itself is a form of infovis, I take a literal route providing game-related examples which mimic typical infovis systems and exist just outside of normal gameplay. Examples like Darkfall’s political map, players using cartology to represent the political turmoil of Darkfall’s continents, or Need For Speed’s Autolog recommendation system, which proceduralizes the phrase “neener neener” as a driver of competition.
The article ends with a post-mortem of sorts: given the examples explored, how do data analysis interactions promote different types of play and/or players. It will be interesting to see how these interactions continue to crop up in my other articles about game analytics, even when discussing analytics meant for serious analysis of games.