OnLive is a new service that offers on-demand games (some news articles here, here, and here). Except instead of being online in the browser (like gog.com or gametap.com) or on a console (like downloadable content), OnLive is everywhere. They achieve this by running games on their own servers instead of having the player’s machine install and process games.
The OnLive service.
Each OnLive customer gets an OnLive “micro-console” which is basically a small box that takes in input/output devices (controllers and keyboard/mouse, video, and audio) and plugs into your ethernet port to connect to the internet. This micro-console can connect to any TV or a program can be installed on a computer to simulate the micro-console. Since the games are all processed on OnLive’s servers the only thing that is sent to the customer is video, so no major machine is needed.
OnLive’s Micro-console and Wireless Controller.
Obviously OnLive has massive implications for gaming in general. It may get rid of the need to have consoles or the need to find demos when deciding whether to buy a game (since the newest games will be immediately available). On the negative side it gets rid of modding and other forms of customization that people enjoy when they buy a full fledge game, having access to the software.
What I actually found the most interesting however is the tangential features that OnLive brings to the world of gaming. These include the community features that OnLive is offering. Features like: live streams of gameplaying, recorded gameplay footage and tagging/rating/commenting on footage.
A few weeks ago I talked about the concept of ludovestigums or recorded player experiences. OnLive is a new platform for players to share their ludovestigums in extremely easy ways. These recorded experiences are not the same as game ghosts, or ludophasmas, which allow players to play with the experiences but they are still experiences that can be shared with other players by sharing gameplay footage. Yet, OnLive allows for players to not just view recorded experiences but interact with current game experiences, or ludoexhibeos.
Screenshot from OnLive, each game has a Details menu interface where players can purchase the game or view other related content.
Spectating in games is nothing new, professional game tournaments have made use of spectating through video (online stream, TV) or in game engines (spectating Counter Strike games while running the engine). In OnLive, players can spectate other player’s gameplay in real-time and then some. What OnLive is doing is adding the concept of actively participating while spectating another player’s game. For instance while a player is watching another player’s gameplay they can rate their performance. This ludoexhibeo, real-time game experience, thus takes on the same type of feel as a ludophasma, allowing the spectator to interact with the real time experience that another player is having, even having the ability to affect the experience as well.
Privacy issues come up when discussing these features but so long as players do not care their gameplay footage is being released I only see great things coming out of OnLive. Not to mention that once game experiences are recorded players can use them in different ways. For instance, just today I wanted to find a specific game event that occurred in Fallout 3. If OnLive offers records of gameplay footage, and saved games, players can tag and catalog game instances that will make finding content inside of games much easier. It will really help out us game scholars that like to find specific instances in games that show our theories and findings.
OnLive is offering ludovestigums in an immediate sense with ludoexhibeos. While it may not be sentient ludophasmas that embody the spirit of a past player, making it easier to interact with real-time game experiences is a good start.