Papers

2008:
Medler, B., Fitzgerald, J., Magerko, B., Using Conflict Theory to Model Complex Societal Interactions. Future Play. East Toronto, ON, Canada. November 2008.

Medler, B., Using Recommendation Systems to Adapt Gameplay. Meaningful Play. East Lansing, MI. October 2008. (To appear in International Journal of Gaming and Computer-Mediated Simulations)

Medler, B., Contrasting Player Conflicts in Digital Games and Board Games. East Lansing, MI. October 2008.

Heeter, C., Magerko, B., Medler, B. and Fitzgerald, J., Game Design and the Challenge-Avoiding Impression Manager Player Type. East Lansing, MI. October 2008. (To appear in International Journal of Gaming and Computer-Mediated Simulations)

Medler, B., Views from Atop the Fence: Neutrality in Games. SIGGRAPH Sandbox Symposium 2008. Los Angeles, CA. August, 2008.

2006:
Medler, B., Magerko, B., Scribe: A Tool for Authoring Event Driven Interactive Drama. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment. pp. 139-150. Darmstadt, Germany. December, 2006.

Short Papers

2008:
Magerko, B., Heeter, C., Medler, B. and Fitzgerald, J., Intelligent Adaptation of Digital Game-Based Learning. Future Play. East Toronto, ON, Canada. November 2008.