Janet
MurrayJanet H. Murray

Professor, Graduate Program in Digital Media

School of Literature, Communication and Culture

Georgia Institute of Technology

Ph.D.  Harvard University

 

E-mail: jmurray at gatech.edu

Office: Technology Square Research Building Room 320A

Phone: (404) 894-6202

 

twitter: @JanetMurray blog: http://inventingthemedium.com

 

Experimental Television (eTV) Lab | Inventing the Medium Blog

 

Professor Janet H. Murray is an internationally recognized interactive designer, the former director of Georgia Tech's Masters and PhD Program in Digital Media (2000-2010), and a member of Georgia Tech's interdisciplinary GVU Center.  She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and  is widely used as a roadmap to emerging broadband art, information, and entertainment environments,and Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press, 2011). Her interactive design projects at include a digital edition of the Warner Brothers classic, Casablanca,  funded by NEH and in collaboration with the American Film Institute; and the Interactive Toolkit for Engineering Learning Project, funded by NSF. In addition, she directs the Experimental Television Laboratory, which has worked on interactive television applications for PBS, ABC , MTV, Turner, and other networks.

In December 2010 Murray was named one of the "Top Ten Brains of the Digital Future" byProspect Magazine.

Murray has played an active role in the development of two new degree programs at Georgia Tech, both 0f which were launched in Fall 2004: the Ph.D. in Digital Media, and the B.S. in Computational Media, and often serves as an international advisor on curricular reforms and research agendas in digital media.

From 2000-2009 she was a Trustee of the American Film Institute. She is currently a member of the Board for the George Foster Peabody Award.

She holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999 taught humanities and led advanced interactive design projects at MIT.

Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, and interactive television. Her projects have been funded by IBM, Apple Computer, Intel Corporation, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, the National Endowment for the Humanities, and the National Science Foundation.

Recent and Upcoming Conferences and Invited Talks

Media, Communication, and Cultural Studies Association (MeCCSa), University of Bedfordshire, Luton, England January 2012

"Why Paris Needs Hector and Lancelot Needs Mordred: Using Traditional Narrative Roles and Functions for Dramatic Compression in Interactive Narrative," ICIDS 2011, Vancouver December 2011

Convener and Moderator, Future of Television Panel, FutureMediaFest, Atlanta, Georgia with William Gerhardt (Cisco Systems), Tawny Schliesky (Intel), Crysta Metcalf (Motorola), and Nick DeMartino (Nick DeMartino Consulting) . November 2011 video

"StoryLines: An Approach to Navigating Multisequential News and Entertainment in a Multiscreen Framework," with Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty, International Conference on Advances in Computers and Entertainment Technology (ACE), Lisbon Portugal November 2011 (Presented by Kartik Agarwal)

"Mapping Seduction: Traditional Narrative Abstractions as Parameterized Story Systems," ACM Cognition and Creativity Conference,High Museum, Atlanta Georgia, November 2011.

"Return to the Holodeck: Digital Narrative in the 21st Century" GVU Brown Bag, video

"Return to the Holodeck: Digital Narrative in the 21st Century" ORT University, Montevideo, Uruguay, October 2011

"Inventing the Medium" Fundação Roberto Marinho, Rio de Janeiro, Brazil, October 2011

" Return to the Holodeck: Digital Narrative in the 21st Century," Oi Cabeça series, Rio de Janeiro, Brazil, October 2011

Second UNESCO World Forum on Culture and Cultural Industries - The Book Tomorrow: The Future of the Written Word - Monza 6-8 June 2011

"A Tale of Two Boyfriends: Segmentation and Juxtaposition in the Design of Digital Narrative" (keynote) 2011 Narrative, St. Louis April 7, 2011

“Game Changers: Innovative Design within Established Traditions” NYU Game Center September 2010 video

FutureMedia , Atlanta GA, October 2010

Brazilian Congress of Research and Development in Design Sao Paolo October 2010

ICIDS - Third International Conference on Digital Storytelling, Edinburgh Scotland, November 2010

"Inventing the Medium: Approaching Design as a Collective Cultural Task," Institute for Creative Technology, University of Southern
California, February 10, 2010 video

"A Tale of Two Boyfriends: Segmentation and Juxtaposition in the Design of Digital Narrative" (keynote) 2011 Narrative, St. Louis April 7, 2011

Second UNESCO World Forum on Culture and Cultural Industries - The Book Tomorrow: The Future of the Written Word - Monza 6-8 June 2011

Selected Publications 

Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture " Popular Communication,  4(3), 185-202 2006

"Here's Looking at Casablanca," Humanities Magazine, September/October 2005

Humanities Approaches to Digital Media Studies, Chronicle of Higher Education June 24, 2005

Asking what is possible: the Georgia Tech Approach to Games Research and Education co-authored with Ian Bogost, Michael Mateas, and Michael Nitsche, International Digital Media and Arts Association Journal, vol 2, no 1, Spring 2005, pp 59 - 68

Introduction to the New Media Reader (MIT 2003) excerpt

"From Story-Game to Cyberdrama" chapter in First Person (MIT 2004)